Files
Jyotisha/frontend/src/lib/stream-frame-buffer.ts
T
Jesse_Chen eeb82dfdc4 docs(chat): record streaming-ux progress, block task 3 on batch three, align DESIGN.md
DESIGN.md gains the streaming-states table, the thinking-collapse and
label-swap motion rows, the 17px body correction and the single live
marker rule; task 3 is registered in BLOCKED.md until the home split
batch three lands; PROGRESS lists every touched assertion with its
former value.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JUei7K13cYxLHE3Axe4A45
2026-09-02 04:29:01 +00:00

208 lines
7.0 KiB
TypeScript

/**
* Frame-coalesced release of streamed agent output.
*
* Every network chunk used to become its own React commit, and each commit
* re-parsed the whole partial answer. This buffer sits between the event
* parser and `setState`: events mutate an accumulator, and at most one flush
* happens per animation frame. Answer and thinking text are released at a
* steady per-frame pace so a burst of chunks reads as flowing text instead of
* a jump, while a large backlog (reconnect, slow tab) catches up in roughly a
* dozen frames.
*
* Pure release arithmetic lives in exported functions so the policy is
* testable without a DOM; scheduling is injectable for the same reason.
*/
export const STREAM_RELEASE_MIN_CHARS = 2;
export const STREAM_RELEASE_CATCHUP_DIVISOR = 12;
export const STREAM_HIDDEN_FLUSH_MS = 250;
/**
* Characters to reveal on one frame. `backlogChars` is how much was waiting
* when the newest text arrived: dividing that by twelve clears any burst in
* about twelve frames, while the two-character floor keeps a slow model from
* reading as stalled. Callers without a backlog figure pass the pending count.
*/
export function streamReleaseCount(pendingChars: number, backlogChars = pendingChars): number {
if (pendingChars <= 0) return 0;
return Math.min(
pendingChars,
Math.max(STREAM_RELEASE_MIN_CHARS, Math.ceil(backlogChars / STREAM_RELEASE_CATCHUP_DIVISOR)),
);
}
/** Advance a released prefix toward its target by one frame's worth of text. */
export function advanceStreamRelease(released: string, target: string, backlogChars?: number): string {
if (!target.startsWith(released)) {
// The target was replaced rather than extended: restart from its head.
return target.slice(0, streamReleaseCount(target.length, backlogChars ?? target.length));
}
const pending = target.length - released.length;
if (pending <= 0) return target;
return target.slice(0, released.length + streamReleaseCount(pending, backlogChars ?? pending));
}
export type StreamFrameSnapshot<Meta> = Readonly<{
answer: string;
thinking: string;
meta: Meta;
/** True when this flush released everything that had arrived. */
settled: boolean;
}>;
export type StreamFrameScheduler = Readonly<{
requestFrame: (callback: () => void) => number;
cancelFrame: (handle: number) => void;
requestTimeout: (callback: () => void, delayMs: number) => number;
cancelTimeout: (handle: number) => void;
hidden: () => boolean;
}>;
export type StreamFrameBufferOptions<Meta> = Readonly<{
initialMeta: Meta;
flush: (snapshot: StreamFrameSnapshot<Meta>) => void;
scheduler?: StreamFrameScheduler;
}>;
export type StreamFrameBuffer<Meta> = Readonly<{
setAnswer: (fullText: string) => void;
setThinking: (fullText: string) => void;
setMeta: (next: Meta | ((current: Meta) => Meta)) => void;
/** Publish meta-only changes (timeline rows, activity) on the next frame. */
touch: () => void;
/** Release everything received and flush synchronously. */
settle: () => void;
/** Drop everything, including scheduled work, without flushing. */
reset: (meta?: Meta) => void;
dispose: () => void;
/** Text released so far, for callers that persist partial output. */
released: () => Readonly<{ answer: string; thinking: string }>;
}>;
function pendingChars(released: string, target: string): number {
return target.startsWith(released) ? target.length - released.length : target.length;
}
function browserScheduler(): StreamFrameScheduler {
return {
requestFrame: (callback) => window.requestAnimationFrame(callback),
cancelFrame: (handle) => window.cancelAnimationFrame(handle),
requestTimeout: (callback, delayMs) => window.setTimeout(callback, delayMs),
cancelTimeout: (handle) => window.clearTimeout(handle),
hidden: () => typeof document !== "undefined" && document.hidden,
};
}
export function createStreamFrameBuffer<Meta>(
options: StreamFrameBufferOptions<Meta>,
): StreamFrameBuffer<Meta> {
const scheduler = options.scheduler ?? browserScheduler();
let targetAnswer = "";
let targetThinking = "";
let releasedAnswer = "";
let releasedThinking = "";
let answerBacklog = 0;
let thinkingBacklog = 0;
let meta = options.initialMeta;
let disposed = false;
let frameHandle: number | null = null;
let timeoutHandle: number | null = null;
const cancelScheduled = () => {
if (frameHandle !== null) {
scheduler.cancelFrame(frameHandle);
frameHandle = null;
}
if (timeoutHandle !== null) {
scheduler.cancelTimeout(timeoutHandle);
timeoutHandle = null;
}
};
const emit = (settled: boolean) => {
options.flush({
answer: releasedAnswer,
thinking: releasedThinking,
meta,
settled,
});
};
const step = () => {
frameHandle = null;
timeoutHandle = null;
if (disposed) return;
if (scheduler.hidden()) {
releasedAnswer = targetAnswer;
releasedThinking = targetThinking;
} else {
releasedAnswer = advanceStreamRelease(releasedAnswer, targetAnswer, answerBacklog);
releasedThinking = advanceStreamRelease(releasedThinking, targetThinking, thinkingBacklog);
}
if (releasedAnswer === targetAnswer) answerBacklog = 0;
if (releasedThinking === targetThinking) thinkingBacklog = 0;
const caughtUp = releasedAnswer === targetAnswer && releasedThinking === targetThinking;
emit(caughtUp);
if (!caughtUp) schedule();
};
const schedule = () => {
if (disposed || frameHandle !== null || timeoutHandle !== null) return;
if (scheduler.hidden()) {
timeoutHandle = scheduler.requestTimeout(step, STREAM_HIDDEN_FLUSH_MS);
} else {
frameHandle = scheduler.requestFrame(step);
}
};
return {
setAnswer(fullText) {
if (disposed || fullText === targetAnswer) return;
targetAnswer = fullText;
answerBacklog = Math.max(answerBacklog, pendingChars(releasedAnswer, targetAnswer));
schedule();
},
setThinking(fullText) {
if (disposed || fullText === targetThinking) return;
targetThinking = fullText;
thinkingBacklog = Math.max(thinkingBacklog, pendingChars(releasedThinking, targetThinking));
schedule();
},
setMeta(next) {
if (disposed) return;
meta = typeof next === "function" ? (next as (current: Meta) => Meta)(meta) : next;
schedule();
},
touch() {
if (disposed) return;
schedule();
},
settle() {
if (disposed) return;
cancelScheduled();
releasedAnswer = targetAnswer;
releasedThinking = targetThinking;
answerBacklog = 0;
thinkingBacklog = 0;
emit(true);
},
reset(nextMeta) {
cancelScheduled();
targetAnswer = "";
targetThinking = "";
releasedAnswer = "";
releasedThinking = "";
answerBacklog = 0;
thinkingBacklog = 0;
if (nextMeta !== undefined) meta = nextMeta;
},
dispose() {
disposed = true;
cancelScheduled();
},
released() {
return { answer: releasedAnswer, thinking: releasedThinking };
},
};
}